Unreal Game Feel: A Hands-On Practice Course
Experiment with movement, feedback, and polish techniques in Unreal Engine 5.
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What you’ll learn
Try out small changes to player movement and see how they affect game feel.
Add simple visual effects like screen shake and basic hit feedback.
Play around with UI elements that respond to player actions.
Use basic physics and particles to make interactions feel more dynamic.
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Never get stuck with our teaching assistants on call.About the course
Ever wanted to tinker with game feel in Unreal but weren’t sure where to start? This course gives you a chance to play around with movement, UI, and feedback systems in UE5. It’s a relaxed, hands-on way to explore scripting and experiment with how small tweaks can change the player experience.
You’ll be building a simple first-person setup using Unreal Engine 5.3, adjusting movement settings like sprint and crouch, and testing how screen shakes and particle effects can add a bit more life to your game. We’ll also throw in some enemy reactions and UI touches to help round it out.
This isn’t a masterclass in polish - it’s a sandbox to get your hands dirty and see what works. If you're familiar with basic Unreal scripting and want to try out a different side of Unreal, this is a low-pressure way to do it.
You’ll:
- Adjust movement to see how it affects game feel
- Add basic recoil, shake, and hit feedback
- Try out particle effects and UI responses
- Experiment with physics-based elements
No fancy final project or wow factor - just a fun, practical way to learn by doing.
Perfect for anyone who wants to explore game feel basics and see what clicks.
Give it a go and see how it feels.

Curriculum
Instructors

Mike Rodriguez
Hi! I'm Mike, great to meet you!
I'm an educator and content creator, and absolutely love anything related to technology. I have been tinkering with game, web, software development, and far too many programming languages since 2005. I have since developed multiple self-released games, post regularly to a tech-based YouTube channel, and worked on professional projects across Unreal Engine, Unity, GameMaker Studio 2, PlayCanvas, GameSalad, and more.
Recently, I worked as a High School Computer Science and Game Design Teacher, using Unreal Engine and Unity in the classroom. Eventually, I semi-retired from teaching to move on to course and curriculum writing for a large curriculum provider, allowing my courses to reach schools all around the world. This felt like the right move from teaching locally, as it allowed me to impact a much wider audience.
After meeting Marc in the GameDev.tv discord, I was introduced to Ben and the rest was history! I had used GameDev.tv as a student for years, so I couldn't pass up the opportunity to be a part of the team and reach a whole new audience!



