Unreal 5: Master Enhanced Input with C++ & Blueprints
Create and configure input assets, master trigger states, and build dynamic character controls using UE5’s Enhanced Input system.
What you’ll learn
Create slick input systems with custom mappings and actions that’ll level up your game.
Master the art of binding inputs in C++ and Blueprint like a pro.
Get the lowdown on value types, trigger states, and input modifiers—no more guessing.
Use real-life examples to make your game controls feel ultra-responsive and polished.
Build characters that move, rotate, and interact just how you want them to.
Dive into trigger states and use inputs in creative ways—pressed, held, or released.
Transition smoothly from the old input system to Unreal's latest enhanced setup.
Solve the mysteries of UE5's input system with easy-to-follow, practical lessons.
30 Day Money-Back Guarantee
100% refund, no questions asked.Lifetime Access
Access your content on any device, at any time.Teaching Support
Never get stuck with our teaching assistants on call.About the course
Ready to level up your game dev skills? Our new course on Unreal's Enhanced Input system is here to help. Whether you’re stuck with the old input system or just trying to figure out the new one, we’ve got your back.
Let’s talk about what you’ll learn. You’ll create and configure input mapping contexts and input actions like a pro. We’re talking setting up these assets and binding them in both C++ and Blueprint. Whatever your preference, you’re covered.
You’ll also tackle tricky topics like value types, trigger states, and input modifiers. Not sure what those are? No worries. By the end, you’ll be talking about them like they’re your favourite video game characters.
The best part? You’ll use real-life examples to bring it all together. Imagine creating a character that walks and rotates, all controlled through the input system you set up. It’s like turning your keyboard into a magic wand!
We know what it’s like to be stuck in a course that uses the old system or one that doesn’t explain things clearly. That’s why we’re breaking everything down into easy-to-digest lessons.
No jargon, no complicated tech talk—just straight-up learning.
This course is perfect if you’ve got the basics of Unreal down and know your way around C++ or Blueprint. Don’t worry, you don’t need to be a master of both—knowing one is plenty.
And if you’re coming from the old system, this is your upgrade.
We get it, finding a good tutorial can feel like finding a needle in a haystack. But we’re all about making sure you get what you need without the fluff. This course is your fast pass to mastering Unreal’s Enhanced Input system.
So, if you’re ready to take your game dev skills to the next level, click that enroll button and let’s get started.
It’s time to stop stressing and start creating. See you in the course!

Curriculum
Instructors

Kaan Alpar
Hi I'm Kaan, good to meet you!
I taught myself how to program in high school with the goal of making games. Since I was a little kid I wanted to make my own games, so game development quickly became my passion. I dabbled with C++, Unity, Godot, and made a bunch of games in my free-time!
After graduating from high school, I decided to go to Japan and started learning Japanese at a language school. I graduated from the language school and got accepted to Japan Electronics College to study computer science.
I quickly realized I already knew 90% of the things they were teaching, and I didn't want a regular job, so I made the risky decision of quitting college and becoming an indie game developer.
I needed a way of funding myself, so I decided to make online courses and YouTube content. Teaching and sharing my knowledge instantly became another passion of mine and I decided to do it more and more.
I reached out to GameDev.tv and we decided to work together on a course. I’m excited to be a part of this amazing community, helping people learn game development!
