Starting September 2026! Ultimate Game Asset Creator - An 6-Week Live Training Program
Built for developers who want to create their own game assets - with live coaching, expert support and a community behind you.
Enrollment closed - but not for long!
We'll be opening the next round soon, and spots go fast. Subscribe below and be the first to know when it's live.
What you'll learn
Create Game-Ready Assets: Build assets in Blender that are optimized, functional and ready to use in a game engine.
Master the Blender-to-Engine Workflow: Export your work and bring it cleanly into Unity, Unreal Engine or Godot.
Model With Performance in Mind: Work with clean topology, sensible poly budgets, collision and LODs for real-time games.
Fix Problem Assets: Diagnose and repair common issues with scale, pivots, normals, topology, UVs and materials.
Create a Cohesive Art Style: Use consistent palettes, materials, proportions and texel density to make assets feel like they belong together.
Build Assets That Move: Learn the basics of rigging, animation, interactive props, environmental movement and effects.
Work Smarter With Reusable Assets: Create modular pieces, variations and reusable systems that help you build more efficiently.
Think Like a Game Artist: Learn to work from briefs, follow technical requirements and solve creative and production problems independently.
Build Work You Can Actually Ship: Package and present polished assets for your games, portfolio, freelance work or asset marketplaces.
Get Weekly Feedback From Professional Artists: Share your work, troubleshoot problems and get practical feedback during weekly 90-minute live calls with Grant and Stefan while learning from the challenges and solutions other artists bring to the group.
What's Included In The Program?

Go Beyond Making Models That Look Good in Blender
Knowing how to model is one thing. Knowing how to create an asset that actually works in a game is another.
This program takes you through the full game asset workflow. From modeling and UVs to materials, collision, optimization, animation, export and engine integration. You’ll learn why an asset that looks great in Blender can fall apart once it reaches a game engine, and how to prevent those problems before they happen.
Across six weeks, you’ll work with the kinds of assets that make up real game worlds: nature assets, modular structures, interactive props, animated environmental elements, vehicles and characters.
The goal isn’t simply to make good-looking models. It’s to understand the decisions that make an asset coherent, optimized and genuinely game-ready so what you build in Blender can actually ship in a game.

Choose Your Challenge: Create or Refine
Not every game artist starts with an empty Blender file and neither will every assignment in this program.
The CREATE track challenges you to build assets from scratch, taking a reference or brief and turning it into a finished asset that fits the style, technical requirements and needs of a game.
The REFINE track gives you existing assets with real problems to solve. You’ll diagnose issues like bad topology, incorrect scale, broken normals, messy UVs, inconsistent materials and poor optimization, then rebuild and refine them until they belong in the same game world.
You can also choose the level of challenge that fits your experience. Foundation gives you clearer references, budgets and a defined path to follow, while Production asks you to make more of the creative and technical decisions yourself.
Whichever path you take, you’re practicing the same skill professional game artists need every day: figuring out what an asset needs and knowing how to get it there.

Build Like a Game Artist, With Feedback Along the Way
Game art isn’t created in isolation, and neither is this program.
Each week combines focused video lessons with a practical assignment, followed by a 90-minute live session with Grant and Stefan where you can share your work, get feedback, ask questions and learn from the challenges other artists are solving.
As the program progresses, you’ll work with shared production standards covering things like naming, folders, scale, budgets, pivots, texel density, materials and style. Instead of treating every model as a separate Blender exercise, you’ll learn to think about how multiple assets work together as part of one cohesive game world.
You’ll export your work into Unity, Unreal Engine or Godot, assemble scenes and dioramas, and see how your assets perform where they’re actually meant to live: inside a game engine.
By the end, you won’t just have more Blender practice. You’ll have experience creating, troubleshooting, optimizing, packaging and presenting game assets. Whether you want to use those skills in your own games, freelance work, a portfolio or asset packs.

Live Coaching Calls + Recordings
Join weekly live calls with Grant and Stefan, where we break down the week's concepts, answer your questions, and help you build confidence week by week.
Calls last approximately 90 minutes and are held in our participants-only Discord server.
Kickoff Call - September 27th @ 7am PDT / 2pm UTC
Week 1 Review - October 4th @ 7am PDT / 2pm UTC
Week 2 Review - October 11th @ 7am PDT / 2pm UTC
Week 3 Review - October 18th @ 7am PDT / 2pm UTC
Week 4 Review - October 25th @ TBD (Time Change Alert for UK)
Week 5 Review - November 1st @ TBD (Time Change Alert for North America)
Week 6 Review/Final Call - November 8th @ TBD
All calls are recorded so you can catch up any time.

12 Months of Ongoing Hands-On Support
Support doesn't end when the 6 weeks are up. Via our dedicated Discord server, you'll have access to staff, teaching assistants and a community of fellow Unreal developers ready to help with technical questions, code reviews and motivation when you hit a wall.
Make friends, find future collaborators and support the people coming up behind you.
Once you complete the program you'll also be invited to the exclusive Program Alumni channel in the GameDev.tv Discord - where you can connect with every student who has been through a GameDev.tv program.

30-Day Money-Back Guarantee
Not feeling it? No problem. If the program isn't right for you, just let us know any time during the first 30 days and we'll give you a full refund, no questions asked.
There's zero risk. No fine print. No hard feelings. We only want you here if it's genuinely helping you move forward.
100% Money-Back Guarantee
Not satisfied? Get a full refund, anytime during the first 30 days of the program.Lifetime Access
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Never get stuck with our teaching assistants on call.About the program
Get ready to turn your Blender skills into real game art production skills.
This 6-week live, hands-on program takes you beyond making models that look good in Blender and teaches you how to create, refine and deliver assets that are coherent, optimized and game-ready.
Each week, you’ll tackle a different part of a game world — from nature and structures to interactive objects, effects, vehicles and characters — while learning the technical and creative decisions that make an asset actually work in a game.
Choose CREATE to build assets from scratch or REFINE to take existing assets and turn them into polished game content. With Foundation and Production levels, you can follow a more guided path or challenge yourself to work more independently.
You’ll bring your work into Unity, Unreal Engine or Godot, get feedback during weekly live calls with Grant and Stefan, and develop the production habits used by game artists.
By the end, you won’t just know more about Blender, you’ll know how to create game assets that are ready to use, share and ship.

Ready to Build Game Assets That Actually Belong in a Game?
This is a 6-week, hands-on program designed to take your Blender skills beyond modeling and into real game art production.
Each week introduces a new type of game asset, with focused video training, practical examples, a hands-on assignment and a 90-minute live coaching call with Grant and Stefan for feedback, critique and Q&A.
You'll work through nature assets, structures, interactive objects, animated effects, transportation and characters, learning the creative and technical skills needed to take each one from Blender into the game engine of your choice.
Choose the CREATE track to build assets from scratch or the REFINE track to transform supplied assets into polished, game-ready content. You can also work at Foundation level for a more guided experience or Production level for a challenge that puts more of the creative decisions and problem-solving in your hands.
Throughout the six weeks, your skills will build on each other as you develop a consistent production workflow and learn how to create assets that don't just look good. They work together, perform well and are ready to ship.
- Week01
Nature Assets (Sept 27th - Oct 3rd)
- Focus: Learn how to model and clone and modify nature assets to decorate an environment with. Learn modeling static objects, and how they can be brought to life in a game with a shader that applies wind and movement.
- Week02
Structures (Oct 4th - Oct 10th)
- Focus: Learn how to model small and large structures and how they can be modular and reused to create many different assets in a game. Learn how destructible game assets work.
- Week03
Interactive Objects (Oct 11th - Oct 17th)
- Focus: Learn how to model and rig basic interactive objects, like an openable treasure chest or a loot box.
- Week04
Waterfall (Oct 18th - Oct 24th)
- Focus: Learn how to model a waterfall, or lava flow and how it can be animated with panning textures, vertex animations, and combined with particle effects.
- Week05
Transportation (Oct 25th - Oct 31st)
- Focus: Learn how to model vehicles to suit your needs whether it’s a medieval wagon, a modern car, or a sci-fi spaceship.
- Week06
Characters (Nov 1st - Nov 8th)
- Focus: Learn how to model and rig characters and how characters can reuse the same rig and animations to make it possible to quickly model a whole cast of characters for your game.





