From Blender to Unreal: Game-Ready Assets, Characters and Animation
Master a fast, frustration-free workflow for exporting Blender models, textures, and animations into Unreal Engine — clean, optimised and game ready.
What you’ll learn
Learn the exact workflow for exporting Blender assets into Unreal — clean, fast, and frustration-free.
Create and export static models with properly baked textures and normal maps.
Build optimised assets using custom Level of Detail (LOD) setups.
Rig characters in Blender using the free Rigify add-on — quick and powerful.
Animate characters with control rigs using Blender’s Non-Linear Animation Editor.
Export individual character actions for use directly inside Unreal Engine.
Discover the best file formats and import/export settings for a flawless pipeline.
Perfect for artists and devs who want to ditch premade assets and bring their own creations to life in Unreal.
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Never get stuck with our teaching assistants on call.About the course
Bring Your Blender Creations to Life in Unreal Engine
Got amazing Blender models but no idea how to get them working inside Unreal? You’re not alone — and this course is here to fix that.
In just a couple of hours, you’ll learn a clean, frustration-free workflow for exporting static assets, rigged characters, and animations straight into Unreal Engine.
Bake your textures, build Level of Detail models, create control rigs, and export game-ready assets — fast.
You’ll also learn how to:
- Use the free Rigify add-on for easy character rigging
- Animate with Blender’s Non-Linear Animation Editor
- Export individual character actions into Unreal Engine
- Choose the right file formats and settings for smooth imports
No more wrestling with bad exports or broken rigs.
Just Blender-to-Unreal confidence, ready for your next project.
This course is perfect for:
- Artists and devs who want to use their own models in Unreal
- Indie creators looking to level up their pipeline
- Anyone tired of relying on premade assets
Jump in and get your Blender creations Unreal Engine–ready today.

Curriculum
Instructors

Stephen Woods
Hi, I’m Stephen – great to meet you!
I fell in love with 3D art in 2005 when I began using 3DS Max in 2005 while studying Film-craft and Animation. A few years later I moved onto Maya and Lightwave while completing a degree in Computer Animation. I discovered, despite a love of animation and filmmaking, that creating 3D art was the career for me.
While taking time off to be a stay-at-home dad to two brilliant boys, I discovered Blender and explored every aspect of this amazing content creation software, from modelling, lighting, texturing, rendering, and compositing to animation, video editing, VFX and recently, geometry nodes. Transitioning from Max and Maya to Blender as my primary production tool.
Since discovering GameDev.tv’s awesome Unity courses many years ago, I’ve also caught the programming bug and recently completed a second degree in Computing and IT with Design, where I mostly concentrated on Design Thinking and innovation, Python, Java, and C# programming, Software Engineering and Web Technologies.
I’m honoured to now teach Blender for a living, creating several courses over the years. I just couldn’t be happier that I now work with GameDev.tv to bring you more Blender courses that will inspire you to level up your 3D art, whether for games, illustration, or animation.
