Blender To Unity - Tips For Getting Your Blender Creations Into Unity
Tips For Getting Your Blender Creations Into Unity
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Never get stuck with our teaching assistants on call.About the course
In this short course, you’ll learn how to export your creations from Blender and import them into Unity.
Learn how to set up your models so they are ready for exporting as .fbx files. This includes: paying attention to your scale, rotation and sizing, setting up your textures and ensuring you’re only exporting what you need.
Then we’ll guide you through the whole process of taking your character models from Blender into Mixamo, the free app that lets you add a skeleton and animations. Then you’ll be ready to take those animations into Unity, so your characters are all set up and game ready.
This is a conversational style course, where you can follow along and practice the exporting and importing process with your own Blender assets. It’s specifically for folks with some Blender knowledge who are ready to get their creations into a game engine.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success!

Curriculum
Instructors

Laurie Coppersmith
Hi, I’m Laurie.
I have worked as a texture artist for notable projects such as Coca Cola, Humane Society, Bleach, and NBC, with a special focus on translating real-life clothing designs into virtual environment designs.
In addition to my work in the video game industry, I owned and operated my own embroidery and customization business. My degree in mechanical engineering brings a unique perspective to my courses, showcasing my technical expertise and creativity to deliver exceptional results.
I am passionate about sharing my knowledge and experience in video game development to help students bring their own ideas to life.

Rick Davidson
Hi, I'm Rick, nice to meet you all.
I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
