Blender 2D Sprites: Turn 3D Models into Pixel Art for Games
Generate pixel-perfect 2D game art straight from Blender - without ever drawing a thing.
What you’ll learn
Turn 3D Blender models into crisp 2D sprite sheets in minutes, not hours.
Create pixel-perfect tiles, UI and assets without touching a sprite editor.
Build custom toon shaders that react to light for sharp, stylised results.
Set up perfect camera angles for side-scrollers, top-down and isometric games.
Add clean outlines and hand-drawn style using Grease Pencil the smart way.
Batch render multiple angles and animations with powerful time-saving workflows.
30 Day Money-Back Guarantee
100% refund, no questions asked.Lifetime Access
Access your content on any device, at any time.Teaching Support
Never get stuck with our teaching assistants on call.About the course
“I can make 3D models… but I can’t draw sprites.”
“Sprite sheets take forever.”
“There has to be a faster way to do this…”
Sound familiar? You’re not alone. And you’re not doing it wrong - you’re just doing it the hard way.
Love the look of games like Dead Cells and Donkey Kong Country - that perfect blend of 3D depth and 2D charm?
This course shows you how to do exactly that… using Blender.
- No sprite editor.
- No drawing tablet.
- No frame-by-frame pixel work.
Just smart use of shaders, cameras and Grease Pencil to turn 3D models into crisp, game-ready 2D sprites, tilesets and UI.
Once you see how this workflow works, you’ll never look at sprite creation the same way again.
By the end, you’ll be able to take a simple 3D animation and turn it into a full pixel sprite sheet in seconds - with sharp outlines, perfect angles and zero guesswork.
Stop drawing sprites. Start generating them.
Grab the course and see it for yourself.

Curriculum
Instructors

Grant Schonhoff
Hello there! I'm Grant. It's really nice to meet you!
I graduated from college with a Computer Science degree in 2019 and worked as a full-stack software engineer for several years. It was a good living, but after a while, it wasn't enough for me. I really wanted to do something I loved—something truly meaningful to me.
Like most of us here, I’ve been an avid gamer most of my life. Eventually, I started learning game development, mostly using Blender and Unity. As someone who loves to create and learn new things, I couldn't stay away. It was like a whole new world opened up where I could reconcile my technical background with a creative side I’d never really tapped into before.
My other hobbies include fitness, reading, journaling, hanging out with friends, going for long walks while listening to a podcast, or entertaining my extraordinarily clingy cat.
