Making an Epic SciFi Game with Todd D’Arcy, Developer of Falling Frontier
This is more of a long term plan, you’ll need to make sure you have enough savings to cover you for the duration of your project and you need to make sure it does not affect the lifestyle and relationships of those close to you in your life. Listen to the whole chat here: https://www. youtube. youtube.
Industry veterans Rick Davidson & Tim Ruswick are joined by Todd D’Arcy, founder of Stutter Fox Games and Developer of in-demand indie game Falling Frontier.
Todd’s game has gained a lot of interest, most noticeably from IGN who recently shared a trailer for the game. In this devology livecast, Rick Davidson & Tim Ruswick* talk to Todd about his experiences making an indie game dev as a solo dev.
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's very own Instructor extraordinaire. Tim Ruswick is a successful YouTuber and indie dev, who's created more than 30 games in the last 5 years (wow!), and joined GameDev.tv as our marketing monster).
Listen to the whole chat here: https://www.youtube.com/watch?v=7HuHYOGlZzU
Our 'AHA' moments
- FallING Frontier, not FallEN Frontier 😂
- Try not to build your own game engine
- Make sure any licences you acquire allow for commercial use, if you plan to sell your game
- Make use of free commercial assets to speed up your workflow
- Find the fastest way to fail, this will allow you to learn from your mistakes sooner
- Don’t take criticism of your game personally
- Games are the largest entertainment industry in the world
- Falling Frontier won most anticipated Indie Game of 2021 at E3
YouTube Channel.Until next time, happy dev'ing!