Launching Your First Game with Stephen Hubbard
The best way to determine this is to ask yourself - are you happy to spend even more time on the game after release? Once people buy your game they'll be expecting prompt fixes to any game breaking bugs. It’s free and easy to use, and users will have no issues accessing your game. com/gamedev. io. itch.
Industry veterans Rick Davidson & Tim Ruswick* are joined by Stephen Hubbard to understand how he got started in game dev, see what he’s been up to since we last saw him, discuss how to launch your first game and play his new game, Tilecraft.
Stephen tried learning Unity and programming a couple of times over the years, but always seemed to fall short. It wasn’t until he found GameDev.tv that it really stuck! He has since created quests for our Skill Builder and has fallen into the endless pit of learning all things game dev.
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's very own Instructor extraordinaire).
Listen to the whole chat here: https://www.youtube.com/watch?v=thNphzZU1jE
Our 'AHA' moments
- Stephen has been in Vegas for a world tour of poker!
- Try to have a consistent schedule of learning
- Only sell the game if you are happy to spend more time fixing bugs once released
- Take advantage of Itch.io to get free feedback
YouTube Channel.Until next time, happy dev'ing!