Experiencing A Story
The game starts with no dialogue, the story is clear from the beginning as the sons are sitting at the gravestone of their mother and their father is being carried around in a wheelbarrow. When creating your game and story you need to ask yourself what emotion you want the player to feel. com/gamedev.
Rick Davidson & Tim Ruswick* are joined by Laurie (Avocado Fire) to discuss stories in video games. In this Livecast they talk about the story in Brothers: A Tale of Two Sons and Cloudpunk amongst other topics related to storytelling in video games.
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's very own Instructor extraordinaire).
Listen to the whole chat here: https://www.youtube.com/watch?v=y4FT249fr9Y
Our 'AHA' moments
- You don’t always need dialogue to tell a story
- The story can be told by portraying emotion in game
- Some developers have books written to add to the story and lore
- Games like Minecraft have no story, the story is created in your imagination
- Give players a reason to care about the game
YouTube Channel.Until next time, happy dev'ing!