Building a Dream - Part Three
On his side, Jorgen had to not only learn C++ - a formidable task in itself – but also how to use UE4’s excellent Visual Scripting tools in order to create the functionality required to tell the story we wanted to tell, and in the way we wanted to tell it. Rome, as they say, was not built in a day.
Welcome, to the final instalment of a three part series. This blog will focus on a first hand look from two talented, passionate game developers from polar opposite backgrounds in the community, joining together to create a business, and video game of their dreams. In the final instalment of this blog, you will learn about the inception of the business dream, Catch Light Interactive and the first game to be launched by the company, Project: New Light City. (If you missed it, you can read Building a Dream - Part Two here.)
Part Three : The Birth of Catch Light Interactive, LLC.
The easiest part of owning a business is starting one. Especially with all of the online tools at your disposal. We did a little research and found a helpful registered agent, settled on a name for the company, and paid the fees. (There are always fees!) Eight days later, Catch Light Interactive, LLC was officially in business!
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