Building a Dream - Part Two
It took a while, but after studying 3D art I came to a hard realization: I’m not much of an artist! We worked in Maya, an amazing tool, but I found myself more focused on using proper naming conventions and clean topology rather than dreaming up and creating some cool new design or character.
In the second installment of this three-part series, you will learn more about Catch Light Interactive co-founder Jorgen Tandberg, more commonly referred to as the left side of the brain. Jorgen recounts the inspirations which led him into the world of game development, and how having a business plan helped them not only produce a working demo of their interactive thriller, Project: New Light City, but learn some valuable lessons along the way. (If you missed it, you can read Building a Dream - Part One here.)
Meet Jorgen Tandberg, Co-Founder, Developer, C++ Wizard, Left-Side-of-the-Brain
I have loved video games for as long as I can remember. The first game I played was on my father’s then state of the art portable computer, although it could hardly be called a laptop. It ran on Windows 3.11 and had this orange tinted monochromatic monitor. It also came with “Bang! Bang!”, a simple game with two cannons on opposite sides of the screen. The idea was you aimed your cannon and fired at the opposing player’s cannon, and they returned the favor by volleying cannonballs back your way.
YouTube.