Unity RPG Shops & Abilities: Build Your Own RPG Shop & Ability Points System

Implement a Shop Systems, Special Abilities, distributable Attribute Points and polish your finished RPG!

Lectures:95
Length:18.5 hrs
Level:Intermediate
Language:English
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What you’ll learn

  • Build an RPG shop system for all game genres.

  • Code dynamic abilities with cooldowns and mana.

  • Master C# with Composite and Strategy patterns.

  • Develop a traits system for player customization.

  • Design a dynamic, multi-option main menu.

  • Implement charisma-based barter discounts.

  • Use C# delegates and lambdas for clean coding.

  • Showcase your RPG with a complete game moment.

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About the course

Learn how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.

You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

In the course we will be building the following from scratch:

- Shop and Traits UI

- Integration between Traits and a modifier system

- Main menus

- Barter system giving discounts to player with high charisma

- Buying and selling

- Filtering shop items by type

- Flexible and composable special abilities

- Cooldown timers

- Mana and money


In the process of the course we will cover advanced topics such as: C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite. 

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Shops and Abilities are core to many game genres. So join us and get started improving your game development right now!

unityc#allcoursecodingshopsabilities

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Buy & Sell... Just Like Ebay But More RPGish

You'll create your own shop system that can be added to any game that you think could benefit from it.

User Interface Systems To Make Your Own

We'll build fully functioning shops systems and fully functioning ability points systems.

Instructors

Rick Davidson

Rick Davidson

Hi, I'm Rick, nice to meet you all.


I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).


As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

Sam Pattuzzi

Sam Pattuzzi

Hi I'm Sam, pleasure to meet you.

I wrote my first game at 14, hacking together little games in Macromedia Flash during my summer holidays. Not long after I taught myself C++ followed by Python and web programming. I was hooked.

In 2010 I went to study Computer Science at the University of Cambridge and I've been here ever since. This is where I caught the entrepreneurial bug and I realised I wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, I quit and started burning through my saving looking for my calling.

At the end of 2015, I was coaching some friends to improve their programming skills. Realising how much I loved it, I started creating online courses and reached out to Ben for help. Next thing I know, I'm part of the GameDev.tv gang and get to hang out with our awesome community!

Curriculum

1
Shops
2
Abilities
3
Traits
4
Menus
5
Final Moment

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