How I went from knowing nothing about making games to publishing one on Steam, in 18 months.
I decided there is no guarantee for success, but there are some things I could do to give me the best chance to complete my goal: Finish a game in about six months to a year that people might pay money for. I had to make a lot of sacrifices to learn as much as I did in a short period of time. tv.
Hey there! My name is Kirt Olson. I am NOT someone who studied computer science in college. I am NOT someone who grew up doing any form of art...unless you count painting Easter Eggs once a year. I am just an average guy with a family who works full-time as a real estate agent.
About a year and half ago, I decided that I wanted to learn how to make video games as a hobby. This month I found out that my first commercial game, Sketchy House Flipper, got approved on Steam. I wanted to write this article to help others who may have dreamed about making games, but maybe felt like they missed their chance to do so...HINT...you haven't!
Finally, I don't pretend to be a game developer wizard! I've only been making games for a year and half after all. However, if you have any questions or simply want some advice or motivation for getting started making games please feel free to email me at kogamedev@gmail.com