Game Development Journey: from Unity Course Student to Releasing Alien Tap Attack
I spent my first year out of school as a contractor for a AAA game studio in the quality assurance department and the moment my contract ended I knew my next task had to be picking up Unity. With resources such as ShareMyGame, the forums, the Udemy Q&A, and the blogs on GameDev. Net.
A definite highlight for us is when you folks share your creations with us! In this post Unity student and Co-Founder of Ghost Street Games, Dante Campana, walks us through his game development journey.
- What’s your background?
I began dipping my toes into game development at roughly the age of 12. The first time I found the Warcraft III Map Editor program, I stayed up all night making my first tower defense game to play with my friends on Battle.Net.
By the time I was in high school, when I wasn’t playing Rockband or Crackdown, I found myself editing sprites for a small development team that, unfortunately, never released anything to the public. I put game development to the side for a period of time until I went to school for audio engineering which shifted my focus back towards game development and, more specifically, sound design and integration.
I spent my first year out of school as a contractor for a AAA game studio in the quality assurance department and the moment my contract ended I knew my next task had to be picking up Unity.
- How did you end up on a Udemy course?
- How did you find the experience of the course?
- How much time did you spend on the course?
You can check out Dante’s game for free on iOS and Android. Share your thoughts over on their Facebook page or in the comments below, we’d love to hear them.