Game Design Deep Dive: Risk of Rain 2
Localisation should not be an afterthought, once the game is near completion you will then need to go back and hard code all the new languages and that will be a nightmare. The distance that a player is able to view also plays an important role in the environment design. json and etc. com/gamedev.
Industry veterans Rick Davidson & Tim Ruswick* are joined by our very own Blender guru Grant Abbitt to talk about art style, gameplay and level design.
Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.
(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's very own Instructor extraordinaire. Tim Ruswick is a successful YouTuber and indie dev, who's created more than 30 games in the last 5 years (wow!), and joined GameDev.tv as our marketing monster).
Listen to the whole chat here: https://www.youtube.com/watch?v=WvfrTz4FzoE
Our 'AHA' moments
- We’re with our Blender guru Grant Abbitt!
- Cel Shaded art style provides a unique visual experience
- Use colours to indicate dangers, for example, have the screen blink red when the player is taking damage
- Colours can indicate the level of item rarity
YouTube Channel.Until next time, happy dev'ing!