Unreal Environment Design
Make Great Looking Levels in Unreal Engine 5
What you’ll learn
- Use Unreal Engine 5 to make AAA looking natural environments
- Easily import free assets from Quixel Megascan
- Set up lighting and post-processing in Unreal Engine 5
- Use Unreal Engine 5’s new features, Nanite and Lumen to make beautiful looking levels
About the course
Want to get up and running quickly in Unreal Engine 5? Fancy checking out how to make best use of the new technologies, Nanite and Lumen?
Perhaps you want to easily make your game level look AAA quality, or you’re wondering how to design aesthetically pleasing environments?
Then you’re in the right place!
You’ll learn how to use Unreal Engine 5 to make AAA looking natural environments. Using its new features, Nanite and Lumen, you’ll make beautiful looking levels. We’ll show you how to import free assets from Quixel Megascan and hand place them in your environment, adjusting the look of individual assets so they blend with other assets in your level.
You’ll create an interesting level layout which guides the player through your level. We’ll show you how to use the landscape and foliage tools to quickly bring your level to life and how to adjust lighting and post-processing, to get the best looking level possible.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
So if you’re interested in making great looking levels in Unreal Engine, or you fancy diving into Unreal 5’s new features, this is the course for you!
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Make Game-Ready Environments
Master all of the amazing systems Unreal has to offer and bring your worlds to life.
Hand Place Folliage Your Way
Learn the tools that will enable you to place things how you want, where you want.
Instructors
Michael Kocha
Hi, I'm Michael. It's great to meet you.
I started exploring game development using flash in 2006, right out of high school. I fell in love with making games and began teaching myself every step in the process from art to design to audio. After working a retail job for several years I decided that I was going to start taking game development seriously and pursue it as a career. I began studying 3D art and animation for games in 2014 and graduated at the top of my class in 2017.
Instead of heading into an entry level job somewhere in the industry, I chose to begin my own indie game studio called Kindred Games where I finally developed and released my first commercially successful game. Throughout my game development career I've met and shared information with hundreds of people and realized that I really enjoy teaching aspiring developers what took me years to learn on my own.