Indie Game Success Roadmap Course
Maximise your chance of success in game development with this roadmap!
What you’ll learn
Navigate indie game development with a proven Game 1, 2, 3 strategy.
Master the 21 critical power-ups for indie game success.
Time your quests perfectly—know when to seek feedback and launch.
Level up your marketing game to boost player engagement.
Start collecting those coins by monetising your games wisely.
Learn when to hit pause or reset on your game projects.
Follow a winning walkthrough to boost your indie game success.
Turn your gaming passion into gold with profitable strategies.
About the course
Want to succeed as an indie game developer?
Whether you’re making games as a hobby or your dream is to design and develop video games as a living, you need a roadmap to follow in order to succeed.
In this course, Rick will take you through the specifics steps of what to do and when to do it using his Game 1, Game 2, Game 3 approach to indie game development.
He’ll also share the 21 most important rules for being an indie game developer, gathered from his own experience, alongside discussions with hundreds of developers and thousands of game development students.
The course talks about when to get feedback, when to launch, when to start marketing , when to cancel, when to start monetising and a whole bunch more.
We guarantee this’ll be an invaluable use of your time and will increase the likelihood that you’ll succeed as an indie game developer.
So if you love making games and you think it’d be nice to make some money along the way, this roadmap will be a valuable resource for you!
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The Honest Truth
Rick will give it to you straight - what to do, what not to do, what's likely to work, what's a waste of time, when to do it and why to do it that way. Then it's over to you to put in the effort to succeed. You can do it!
Instructors
Rick Davidson
Hi, I'm Rick, nice to meet you all.
I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.