Finish It! - Tools & Techniques For Staying Motivated & Productive With Game Dev

Learn the Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.

Lectures:65
Length:7.5 hrs
Level:Beginner
Language:English
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What you’ll learn

  • Kickstart projects using the 'Very Next Thing' technique.

  • Uncover why you stall and how to smash those blocks.

  • Master the 'Clear Your Cache' technique to refresh focus.

  • Discover your flow with personalised productivity hacks.

  • Break big tasks down with the 'Work Breakdown Structure'.

  • Stay on track with the 'Accountability Buddy' system.

  • Plan like a pro with agile methods for game dev.

  • Drive your project across the finish line on time.

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About the course

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. 

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:


  • The Very Next Thing tecnhique
  • The Clear Your Cache technique
  • Your own personal approach to Finding Flow
  • The Work-Or-Dont-Work philosophy
  • The Work Breakdown Structure technique
  • The Accountability Buddy approach
  • And many more techniques for success
  • The goal of this course is very simple: Get you to Finish your project.
  • Some examples of projects that our students are working to finish are:
  • Video game project
  • App development project
  • Portfolio building project
  • Online course / study project


Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

We hope you allow us to contribute to the completion of your project! 

Come join us now, you won't be disappointed!

MotivationProject Managementallcourse

Instructors

Rick Davidson

Rick Davidson

Hi, I'm Rick, nice to meet you all.


I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).


As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

Curriculum

1
Your High Level Vision
2
Getting Unblocked
3
Building Momentum
4
Building Habits
5
Getting Results
6
Continuous Improvement

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