What you’ll learn
Start your 3D art journey by creating epic characters in Blender.
Shape your character's basic form using cool sculpting tools.
Add fine features to bring your character to life.
Texture paint your character for standout looks.
Rig your creation with bones so it can be animated.
Bring your character to life with smooth animations.
Import your character into Unity for rad gameplay.
Dive into game design with Blender's intuitive tools.
About the course
Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
This course has been created using Blender 2.83 and is compatible with newer versions of Blender.
Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just "copy and pasting" what you see, but learning the tools and developing your own creative process as you go.
For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.
The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.
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Make your very own cool mechs
Make mechs and modular vehicles while learning the fundamentals of hard surface modelling - posing, shading, cameras and more.
Sculpt stylised characters
Learn everything from retopology, clothing details, blocking and filling, brush alphas, adding fine details and a ton more.
Instructors
Grant Abbitt
Hi, I'm Grant!
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my YouTube channel Gabbitt Media.
Since then my channel has over 500,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.