What you’ll learn
Model anime characters from scratch using box modelling.
Master complex 3D modelling aspects like topology and edge flow.
Create and texture clothing for your anime characters.
Rig characters using a simple IK setup for legs.
Apply texture painting and set up basic anime shading.
Develop a deep understanding of weight painting techniques.
Transition from beginner to pro with advanced Blender skills.
Engage with a community of developers to enhance learning.
About the course
Want to learn to rig and pose an anime character in Blender? And at the same time, learn the more complex aspects of 3D modelling such as topology and edge flow?
In this course, you’ll learn how to model anime characters and develop skills in box modelling techniques. This is a very technical approach and different to the sculpting workflow, which we cover in other courses.
You’ll make clothing for your characters, and learn basic to intermediate techniques which include rigging the clothing and texturing. These simple, yet effective, techniques will prepare you for more advanced modelling and topology.
This course is aimed at intermediate Blender users looking for more advanced techniques and a “stepping stone” course to make the jump from beginner to pro!
You’ll need a reasonable understanding of the blender interface, ideally having gone through one of our more beginner friendly Blender courses.
Level up in Blender and create your own anime characters now!
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Craft Your Own Character
If you have any interest in anime then we're sure you have some ideas on who you would like to create. We'll show you the steps to bring your idea to life.
Master the Details
Learn the key aspects of retopology, edge flow, clothing, weight painting, texture painting, and all the other important techniques the cool kids are using nowadays.
Instructors
Grant Abbitt
Hi, I'm Grant!
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my YouTube channel Gabbitt Media.
Since then my channel has over 500,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.