What you’ll learn
Dive into Godot 4 and build three rad 3D games from scratch.
Master game mechanics with Godot’s nodes, scenes, and signals.
Code like a pro in GDScript, Godot's custom scripting language.
Animate your game world with Tweens, AnimationPlayers, and Shaders.
Design immersive 3D levels and craft interactive environments.
Create dynamic character controllers and cunning AI enemies.
Launch Project Boost, steering rockets through tricky obstacles.
Command your towers in Barbarian Blaster, mastering defence tactics.
Get tactical in Robo Rampage, a first-person shooter with custom levels.
About the course
Learn how to get the most out of the new Godot 4 game engine by making cool 3D video games.
We take you through the fundamentals and key concepts of Godot. You’ll use Godot’s built-in scripting language, GDScript, to create interesting game mechanics.
You’ll learn how to build 3D levels, environments, character controllers, enemies, and a host of other essential game objects. And you’ll animate your game with Tweens, AnimationPlayers and even Shaders!
You’ll create 3, yes 3!, awesome games in Godot 4…
- Project Boost: Your first 3D Godot Project from the ground up, controlling a rocket with physics to explore levels and avoid obstacles.
- Barbarian Blaster: a Tower Defence game where you’ll learn a bunch of essential skills for a variety of games like mouse control, enemies, firing projectiles, dealing damage, spawning game objects, making animations and more.
- Robo Rampage: First Person Shooter game where you’ll learn how to build custom interior levels, enemies with AI and polish off your 3D game dev skills.
Whether you’re a complete beginner or have dabbled in Godot before, this course will have something for you.
Godot 4 is an amazing engine and this course is the perfect place to dive into it.
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Make A First Person Shooter
Who said Godot is only for 2D? A crazy person, that's who! Make your very own FPS and learn a mountain of Godot-specific knowledge along the way.
Tower Defense Anyone?
Together we'll craft a nifty little tower defense game that you can easily expand into a challenging game to give to your friends to play.
Instructors
Bramwell Williams
Hi! I'm Bramwell Williams, a professional software engineer who worked on communication technology at Cisco and the IOS release of Rome Total War.
I started using Godot in 2017 and have been in love with the engine ever since, using it for over a dozen game jams and way more personal projects.
The update to Godot 4 made the 3D side of the engine a force to be reckoned with considering the engine's lightweight size, and being open source is a huge boon, with a terrific community to boot. I am really passionate about Godot and hope you come to feel as strongly as I do about the little blue robot 🤖!
For the last three years I have been a full time gamedev educator producing educational content for GDQuest, my own Godot course since Godot 4 first became available in Alpha, and now for Gamedev.tv!
This trajectory was born of a lifelong love of games in all forms and a desire to create wonderful stories while thoroughly enjoying teaching and breaking complex problems into manageable chunks.